Standard Tournament Rules & Settings


Player Type

  • Four Player versus Four Player (4v4)

Console/Platform

  • Xbox 360

Match Settings

  • Teams must win two out of three Games to win the Match (2/3)
  • Matches will be made up of two (2) Team Slayer Games and one (1) Capture the Flag Game
  • - Game One: Team Slayer, Default Map: Countdown
    - Game Two: Capture the Flag, Default Map: Zealot
    - Game Three: Team Slayer, Default Map: Zealot

Final Match Settings (Winners Finals, Losers Finals, Finals/Grand Finals)

  • Teams must win three out of five Games to win the Match (3/5)
  • Matches will be made up of two (2) Team Slayer Games and three (3) Capture the Flag Games
  • - Game One: Capture the Flag, Default Map: Countdown
    - Game Two: Team Slayer, Default Map: Zealot
    - Game Three: Capture the Flag, Default Map: Zealot
    - Game Four: Team Slayer, Default Map: Countdown
    - Game Five: Capture the Flag, Default Map: Countdown

Maps

  • Teams may agree to play on any available disc-based, unaltered map
  • If the Teams cannot agree on a Map the tournament manager will force the Game defaults as listed above

Capture the Flag Game Options


Score to Win

  • 5

Teams

  • Enabled

Capture the Flag Options

  • Flag Return Time, 3 Seconds
  • Flag Reset Time, 15 Seconds
  • Sides, Multi
  • Flag at Home, Yes
  • Flag Carrier Cooldown, Disabled

Weapons and Vehicles

  • Primary Weapon, DMR
  • Secondary Weapon, None
  • Weapons on Map, Map Default
  • Grenades on Map, Map Default
  • Vehicle Set, Map Default
  • Indestructible Vehicles, Disabled
  • Abilities on Map, Map Default
  • Turrets on Map, Map Default
  • Powerups on Map, Map Default
  • Custom Power Up Traits
  • - Duration, 10 Seconds
    - Shields and Health, Unchanged
    - Weapons and Damage, Unchanged
    - Movement: Player Speed, 120%
    - Sensors, Unchanged
    - Appearance, Unchanged

General Settings

  • Number of Rounds, 1
  • Time Limit, 10 Minutes
  • Sudden Death, 2 Minutes
  • Base Player Traits
  • - Shields and Health: Health Recharge Rate, 0% (No Recharge)
    - Weapons and Damage: Melee Modifier, 75%
    - Weapons and Damage: Primary Weapon, DMR
    - Weapons and Damage: Secondary Weapon, None
    - Weapons and Damage: Starting Equipment, Sprint
    - Movement: Player Speed, 110%
    - Movement: Jump Height, 110%
    - Movement: Player Gravity, 150%
    - Sensors: Motion Tracker Mode, Off

  • Spartan Loadouts
  • Tier 1 Loadouts, Loadout 1: Marksman
    - Primary Weapon, DMR
    - Secondary Weapon, Unchanged
    - Equipment, Sprint
    - Grenades, Unchanged
    - Hide Loadout, Not Hidden

    Tier 1 Loadouts, Loadout 2: Warden
    - Primary Weapon, Needle Rifle
    - Secondary Weapon, Unchanged
    - Equipment, Sprint
    - Grenades, Unchanged
    - Hide Loadout, Not Hidden

  • Respawn Settings
  • - Respawn Time, 5 Seconds
    - Suicide Penalty, None
    - Betrayal Penalty, None
    - Lives Per Round, Unlimited
    - Advanced Respawn Settings
    - Respawn Traits: Duration, 5 Seconds
    - Respawn Traits: Weapons and Damage, Equipment Usage, Disabled

  • Team Changing, Not Allowed
  • Friendly Fire, Enabled
  • Betrayal Booting, Disabled

Flag Carrier Traits

  • Weapons and Damage: Damage Modifier, 75%
  • Movement: Player Speed, 75%
  • Movement: Vehicle Use, Passenger Only
  • Appearance: Waypoint, Visible to Allies

Cooldown Traits

  • Weapons and Damage: Weapon Pickup, Enabled
  • Movement: Player Speed, 110%

Team Slayer Game Options


Score to Win

  • 5

Teams

  • Enabled

Slayer Options

  • Kill Points, 1 Point
  • Death Points, No Points
  • Suicide Points, -1 Point
  • Betrayal Points, -1 Point
  • Leader Kill Bonus, No Points
  • Headshot Bonus, No Points
  • Pummel Bonus, No Points
  • Assassination Bonus, No Points
  • Splatter Bonus, No Points
  • Sticky Bonus, No Points
  • Spree Bonus, No Points

Weapons and Vehicles

  • Primary Weapon, DMR
  • Secondary Weapon, None
  • Weapons on Map, Map Default
  • Grenades on Map, Map Default
  • Vehicle Set, Map Default
  • Indestructible Vehicles, Disabled
  • Abilities on Map, Map Default
  • Turrets on Map, Map Default
  • Powerups on Map, Map Default
  • Custom Power Up Traits
  • - Duration, 30 Seconds
    - Shields and Health: Damage Resistance, 200%
    - Shields and Health: Shield Recharge Rate, 50% (Slower)
    - Weapons and Damage, Unchanged
    - Movement: Player Speed, Unchanged
    - Sensors, Unchanged
    - Appearance, White

General Settings

  • Number of Rounds, 1
  • Time Limit, 10 Minutes
  • Sudden Death, Disabled
  • Base Player Traits
  • - Shields and Health: Health Recharge Rate, 0% (No Recharge)
    - Weapons and Damage: Melee Modifier, 75%
    - Weapons and Damage: Primary Weapon, DMR
    - Weapons and Damage: Secondary Weapon, None
    - Weapons and Damage: Starting Equipment, Sprint
    - Movement: Player Speed, 110%
    - Movement: Jump Height, 110%
    - Movement: Player Gravity, 150%
    - Sensors: Motion Tracker Mode, Off

  • Spartan Loadouts
  • Tier 1 Loadouts, Loadout 1: Marksman
    - Primary Weapon, DMR
    - Secondary Weapon, Unchanged
    - Equipment, Sprint
    - Grenades, Unchanged
    - Hide Loadout, Not Hidden

    Tier 1 Loadouts, Loadout 2: Warden
    - Primary Weapon, Needle Rifle
    - Secondary Weapon, Unchanged
    - Equipment, Sprint
    - Grenades, Unchanged
    - Hide Loadout, Not Hidden

  • Respawn Settings
  • - Respawn Time, 5 Seconds
    - Suicide Penalty, None
    - Betrayal Penalty, None
    - Lives Per Round, Unlimited
    - Advanced Respawn Settings
    - Respawn Traits: Duration, 5 Seconds
    - Respawn Traits: Weapons and Damage, Equipment Usage, Disabled

  • Team Changing, Not Allowed
  • Friendly Fire, Enabled
  • Betrayal Booting, Disabled

Leader Traits

  • Leader Traits, Unchanged