
Standard Tournament Rules & Settings
Player Type
- Four Player versus Four Player (4v4)
Console/Platform
- Xbox 360
Match Settings
- Teams must win two out of three Games to win the Match (2/3)
- Matches will be made up of two (2) Team Slayer Games and one (1) Capture the Flag Game
- Game One: Team Slayer, Default Map: Countdown
- Game Two: Capture the Flag, Default Map: Zealot
- Game Three: Team Slayer, Default Map: Zealot
Final Match Settings (Winners Finals, Losers Finals, Finals/Grand Finals)
- Teams must win three out of five Games to win the Match (3/5)
- Matches will be made up of two (2) Team Slayer Games and three (3) Capture the Flag Games
- Game One: Capture the Flag, Default Map: Countdown
- Game Two: Team Slayer, Default Map: Zealot
- Game Three: Capture the Flag, Default Map: Zealot
- Game Four: Team Slayer, Default Map: Countdown
- Game Five: Capture the Flag, Default Map: Countdown
Maps
- Teams may agree to play on any available disc-based, unaltered map
- If the Teams cannot agree on a Map the tournament manager will force the Game defaults as listed above
Capture the Flag Game Options
Score to Win
- 5
Teams
- Enabled
Capture the Flag Options
- Flag Return Time, 3 Seconds
- Flag Reset Time, 15 Seconds
- Sides, Multi
- Flag at Home, Yes
- Flag Carrier Cooldown, Disabled
Weapons and Vehicles
- Primary Weapon, DMR
- Secondary Weapon, None
- Weapons on Map, Map Default
- Grenades on Map, Map Default
- Vehicle Set, Map Default
- Indestructible Vehicles, Disabled
- Abilities on Map, Map Default
- Turrets on Map, Map Default
- Powerups on Map, Map Default
- Custom Power Up Traits
- Duration, 10 Seconds
- Shields and Health, Unchanged
- Weapons and Damage, Unchanged
- Movement: Player Speed, 120%
- Sensors, Unchanged
- Appearance, Unchanged
General Settings
- Number of Rounds, 1
- Time Limit, 10 Minutes
- Sudden Death, 2 Minutes
- Base Player Traits
- Spartan Loadouts
- Respawn Settings
- Team Changing, Not Allowed
- Friendly Fire, Enabled
- Betrayal Booting, Disabled
- Shields and Health: Health Recharge Rate, 0% (No Recharge)
- Weapons and Damage: Melee Modifier, 75%
- Weapons and Damage: Primary Weapon, DMR
- Weapons and Damage: Secondary Weapon, None
- Weapons and Damage: Starting Equipment, Sprint
- Movement: Player Speed, 110%
- Movement: Jump Height, 110%
- Movement: Player Gravity, 150%
- Sensors: Motion Tracker Mode, Off
Tier 1 Loadouts, Loadout 1: Marksman
- Primary Weapon, DMR
- Secondary Weapon, Unchanged
- Equipment, Sprint
- Grenades, Unchanged
- Hide Loadout, Not Hidden
Tier 1 Loadouts, Loadout 2: Warden
- Primary Weapon, Needle Rifle
- Secondary Weapon, Unchanged
- Equipment, Sprint
- Grenades, Unchanged
- Hide Loadout, Not Hidden
- Respawn Time, 5 Seconds
- Suicide Penalty, None
- Betrayal Penalty, None
- Lives Per Round, Unlimited
- Advanced Respawn Settings
- Respawn Traits: Duration, 5 Seconds
- Respawn Traits: Weapons and Damage, Equipment Usage, Disabled
Flag Carrier Traits
- Weapons and Damage: Damage Modifier, 75%
- Movement: Player Speed, 75%
- Movement: Vehicle Use, Passenger Only
- Appearance: Waypoint, Visible to Allies
Cooldown Traits
- Weapons and Damage: Weapon Pickup, Enabled
- Movement: Player Speed, 110%
Team Slayer Game Options
Score to Win
- 5
Teams
- Enabled
Slayer Options
- Kill Points, 1 Point
- Death Points, No Points
- Suicide Points, -1 Point
- Betrayal Points, -1 Point
- Leader Kill Bonus, No Points
- Headshot Bonus, No Points
- Pummel Bonus, No Points
- Assassination Bonus, No Points
- Splatter Bonus, No Points
- Sticky Bonus, No Points
- Spree Bonus, No Points
Weapons and Vehicles
- Primary Weapon, DMR
- Secondary Weapon, None
- Weapons on Map, Map Default
- Grenades on Map, Map Default
- Vehicle Set, Map Default
- Indestructible Vehicles, Disabled
- Abilities on Map, Map Default
- Turrets on Map, Map Default
- Powerups on Map, Map Default
- Custom Power Up Traits
- Duration, 30 Seconds
- Shields and Health: Damage Resistance, 200%
- Shields and Health: Shield Recharge Rate, 50% (Slower)
- Weapons and Damage, Unchanged
- Movement: Player Speed, Unchanged
- Sensors, Unchanged
- Appearance, White
General Settings
- Number of Rounds, 1
- Time Limit, 10 Minutes
- Sudden Death, Disabled
- Base Player Traits
- Spartan Loadouts
- Respawn Settings
- Team Changing, Not Allowed
- Friendly Fire, Enabled
- Betrayal Booting, Disabled
- Shields and Health: Health Recharge Rate, 0% (No Recharge)
- Weapons and Damage: Melee Modifier, 75%
- Weapons and Damage: Primary Weapon, DMR
- Weapons and Damage: Secondary Weapon, None
- Weapons and Damage: Starting Equipment, Sprint
- Movement: Player Speed, 110%
- Movement: Jump Height, 110%
- Movement: Player Gravity, 150%
- Sensors: Motion Tracker Mode, Off
Tier 1 Loadouts, Loadout 1: Marksman
- Primary Weapon, DMR
- Secondary Weapon, Unchanged
- Equipment, Sprint
- Grenades, Unchanged
- Hide Loadout, Not Hidden
Tier 1 Loadouts, Loadout 2: Warden
- Primary Weapon, Needle Rifle
- Secondary Weapon, Unchanged
- Equipment, Sprint
- Grenades, Unchanged
- Hide Loadout, Not Hidden
- Respawn Time, 5 Seconds
- Suicide Penalty, None
- Betrayal Penalty, None
- Lives Per Round, Unlimited
- Advanced Respawn Settings
- Respawn Traits: Duration, 5 Seconds
- Respawn Traits: Weapons and Damage, Equipment Usage, Disabled
Leader Traits
- Leader Traits, Unchanged



