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Standard Game Rules

These rules apply to all tournaments unless otherwise noted in the Game-Specific Rules below:

- All games will be played on the default settings.
- All games are played in a double-elimination format.
- Any games that end in a draw are to be replayed with the same exact settings, characters, songs, etc.
- All macros available via the in-game controller configuration menu are allowed.
- Hardware macros, rapid-fire, or other hardware assisted mechanisms are strictly forbidden.
- Pausing/disconnecting from a game, accidentally or intentionally, may force you to forfeit a round/match.
- – -Determination is solely the bracket/tournament manager’s discretion.
- Wired controllers only, wireless controllers are forbidden.
- – -Xbox 360 controllers must be wired and Playstation 3 controllers will be de-synched after each match.
- – -Wii-based or Guitar Hero/DJ Hero games are excluded.
- Wired headsets for FPS (First-Person-Shooter) and Music/Rhythm games are permitted.
- Game winners must always choose their same teams, same order with no exceptions.
- Game and system tampering is forbidden.
- – -Attempting to swap out any game, hardware, save, or character data will result in a disqualification.
 
 

Game-Specific Rules


Tekken 6

Game Mode: Versus
Event Type: Singles/One-Player versus One-Player (1v1)
Game Version: US Playstation 3
Game Rounds: 3 out of 5
Matches to Win: 2 out of 3 games
Round Timer: Default/60
Guard Damage: Default/Off
- If the players do not agree on a stage an official will force a selection.
- Customizing colors, names or items at any time is prohibited.


Super Street Fighter IV

Game Mode: Versus
Event Type: Singles/One-Player versus One-Player (1v1)
Game Version: US Playstation 3
Game Rounds: 2 out of 3
Matches to Win: 2 out of 3
Round Timer: Default/99
- Winner must keep same character and Ultra.
- Character color 12 is banned from all tournament play.


Quake Live

Game Mode: Versus
Event Type: Singles/One-Player versus One-Player (1v1)
Game Version: PC
Game Rounds: 2 out of 3
Matches to Win: 2 out of 3
Round Timer: 10 Minutes
Frag Limit: 0/Zero
- Winners will be determined by the highest Point Score.
- – - Point Score is calculated by subtracting suicides from frags
- – - In the case of a tie, a first-to-frag, Sudden Death will be played to determine the winner.
- Players may use the in-game GUI or console for configuration settings.
- Except for control drivers and device settings:
- – - No commands are allowed outside the game or in the command line.
- – - No alteration, deletion, or addition of files is permitted, this includes custom HUDs.
- Your player model and colors must remain the same throughout the course of a match.
- Device drivers, software, commands or combinations of commands that enable “cheats” are prohibited.
- – - (e.g., seeing through walls/transparency, player warping, message spamming, auto-aim, radar, etc.)

Available Maps: Furious Heights
Available Maps: Campgrounds Redux
Available Maps: The House of Decay
Available Maps: Blood Run
Available Maps: Vertical Vengeance II
Available Maps: Lost World
Available Maps: Trinity


BlazBlue: Calamity Trigger

Game Mode: Versus
Event Type: Singles/One-Player versus One-Player (1v1)
Game Version: US Playstation 3
Game Rounds: 3 out of 5
Matches to Win: 2 out of 3 games
Round Timer: Default/99


King of Fighters XII

Game Mode: Versus
Event Type: Singles/One-Player versus One-Player (1v1)
Game Version: US Playstation 3
Game Rounds: 2 out of 3
Matches to Win: 2 out of 3
Round Timer: Default/60


SoulCalibur IV

Game Mode: Versus
Event Type: Singles/One-Player versus One-Player (1v1)
Game Version: US Playstation 3
Game Rounds: 3 out of 5
Matches to Win: 2 out of 3 games
Round Timer: Default/60
- If the players do not agree on a stage an official will force a selection.
- Customizing colors, characters, names or items at any time is prohibited.
- Banned Characters: Yoda, Algol, Hilde, and all custom, guest, and/or all create-a-characters.


Tatsunoko vs Capcom: Ultimate All-Stars

Game Mode: Versus
Event Type: Singles/One-Player versus One-Player (1v1)
Game Version: US Nintendo Wii
Game Rounds: 2 out of 3
Matches to Win: 2 out of 3
Round Timer: Default/99


Guilty Gear XX Accent Core

Game Mode: Versus
Event Type: Team/Two-Player versus Two-Player (2v2)
Game Version: US Playstation 2
Game Rounds: 2 out of 3
Matches to Win: 2 out of 3
Round Timer: Default/99
- Each team may only have one character type, no duplicate characters.
- – - (e.g., a Jam, Jam team is prohibited but a Dizzy, A.B.A. team is allowed).
- Banned Characters: Kliff (#Reloaded) and Justice (#Reloaded)
- Use of EX, Gold and Shadow characters are prohibited.

Special 2v2 Rules: Modified Round Robin
Each player on the team will play each player on the other team
- – - Team 1, Player 1 will fight Team 2, Player 1 and then Team 2, Player 2
- – - Team 1, Player 2 will fight Team 2, Player 1 and then Team 2, Player 2
- – - If one of the teams has 2 wins at this point the set is over, if not, a final match is played
- – - The winning player from each team fights the other to determine the winning team
- – - Games are set to 2 out of 3 rounds
- – - Matches are 1 game each for a total of 2 out of 3 matches to win


Super Street Fighter II Turbo HD Remix

Game Mode: Versus
Event Type: Singles/One-Player versus One-Player (1v1)
Game Version: US Playstation 3
Game Type: Rebalance Version
Game Speed: Turbo 3
Game Rounds: 2 out of 3
Matches to Win: 2 out of 3
Round Timer: Default/99
Aspect Ratio: 4:3
- Banned Characters: Akuma.


Tekken Tag Tournament

Game Mode: Versus
Event Type: Singles/One-Player versus One-Player (1v1)
Game Version: US Playstation 2
Game Rounds: 3 out of 5
Matches to Win: 2 out of 3
Round Timer: Default/60


Marvel vs Capcom 2

Game Mode: Versus
Event Type: Singles/One-Player versus One-Player (1v1)
Game Version: US Playstation 3
Game Damage: Level 2
Game Rounds: 2 out of 3
Matches to Win: 2 out of 3
Round Timer: Default/99
- Players may not use any glitch that prevent the game from being played.
- – -This includes game freezing, game resetting, player freezing, etc.
- Deadbody infinites are allowed to gain a positional advantage, but not to delay the game.
- Players may not use the same character twice on one team.


Marvel vs Capcom 2 (Low Tier)

Game Mode: Versus
Event Type: Singles/One-Player versus One-Player (1v1)
Game Version: US Playstation 3
Game Damage: Level 2
Game Rounds: 2 out of 3
Matches to Win: 2 out of 3
Round Timer: Default/99
- Players may not use any glitch that prevent the game from being played.
- – -This includes game freezing, game resetting, player freezing, etc.
- Deadbody infinites are allowed to gain a positional advantage, but not to delay the game.
- Players may not use the same character twice on one team.
- Banned Characters: Sentinel, Cable, Storm, Magneto, Spiral, Blackheart.
- Banned Characters, continued: Dr. Doom, Strider, Cyclops, Iron Man, War Machine.
- Banned Assists: Tron Bonne Projectile, Captain Commando Anti-Air.
- – - (e.g., you can still have Tronne Bonne on her Throw-Type Assist).


Killer Instinct

Game Mode: Versus
Event Type: Singles/One-Player versus One-Player (1v1)
Game Version: US Arcade version 1.5
Matches to Win: 2 out of 3
Round Timer: Default/99
- If the players do not agree on a stage an official will force a selection.
- Eyedol is allowed
- Infinites are banned


Street Fighter III: Third Strike

Game Mode: Versus
Event Type: Team/Two-Player versus Two-Player (2v2)
Game Version: US Playstation 2
Game Rounds: 2 out of 3
Matches to Win: 2 out of 3
Round Timer: Default/99
- Each team may only have one character type, no duplicate characters.
- – - (e.g., a Chun Li, Chun Li team is prohibited but a Ryu, Ken team is allowed).
- Banned Characters: Gill
- The in-game judgment feature will be used to determine the outcome of draw games.

Special 2v2 Rules: Modified Round Robin
Each player on the team will play each player on the other team
- – - Team 1, Player 1 will fight Team 2, Player 1 and then Team 2, Player 2
- – - Team 1, Player 2 will fight Team 2, Player 1 and then Team 2, Player 2
- – - If one of the teams has 2 wins at this point the set is over, if not, a final match is played
- – - The winning player from each team fights the other to determine the winning team
- – - Games are set to 2 out of 3 rounds
- – - Matches are 1 game each for a total of 2 out of 3 matches to win


Madden NFL 10

Game Mode: Play Now
Event Type: Singles/One-Player versus One-Player (1v1)
Game Version: US Xbox 360
Games to Win: 1 out of 1
Game Timer: 5 Minute Quarters
Play Clock: On
Auto Replay: Off
Defense Playbook: Any
Offense Playbook: Any
Weapons: Default/Off
Stadium: Any on Default conditions
- If the players do not agree on a stadium the judge will enforce blind random stage select.
- In the case of Overtime, Sudden Death will be played to determine the winner.
- – - If there is a second tie, a match will be set up with same teams and played until the first person scores.
- Players will have 2 minutes to set up controls, lineups, audibles, and settings.
- Custom teams, packages, and hot-routes are prohibited, only in-game settings are allowed.
- Any action designed to disrupt the opposing player’s abilities, views, or controls is prohibited.
- – - (e.g., Shaking, jiggling, and/or looking left and right in rapid succession to shake the screen, etc.)


Super Smash Bros. Brawl

Game Mode: Versus
Event Type: Singles/One-Player versus One-Player (1v1)
Game Version: US Nintendo Wii
Player Stocks: 3
Matches to Win: 2 out of 3
Round Timer: 7 Minutes
Stage Selection: Loser’s Option
Items: Off
- In the case of a tie, winner will be determined by lives then percentage.
- First Stage: Players either agree on a stage or an official will force a selection.
- After a Game, the loser chooses stage, the winner chooses character, then the loser chooses character.
- No Stage may be played twice in a match unless both players willingly agree.
- Players may pick from any of the Neutral stages, unless both willingly agree on another stage.

Neutral Stage: Smashville
Neutral Stage: Battlefield
Neutral Stage: Yoshi’s Island
Neutral Stage: Final Destination

Counter Pick Stage: Frigate Orpheon
Counter Pick Stage: Rainbow Cruise
Counter Pick Stage: Delfino Plaza
Counter Pick Stage: Pokemon Stadium
Counter Pick Stage: Battleship Halberd


Super Smash Bros. Brawl

Game Mode: Versus
Event Type: Doubles/Two-Player versus Two-Player (2v2)
Game Version: US Nintendo Wii
Player Stocks: 3 (each)
Matches to Win: 2 out of 3
Round Timer: 7 Minutes
Stage Selection: Loser’s Option
Items: Off
- In the case of a tie, winner will be determined by lives then percentage.
- First Stage: Players either agree on a stage or an official will force a selection.
- After a Game, the loser chooses stage, the winner chooses character, then the loser chooses character.
- No Stage may be played twice in a match unless both players willingly agree.
- Teams may pick from any of the Neutral stages, unless both willingly agree on another stage.

Neutral Stage: Smashville
Neutral Stage: Battlefield
Neutral Stage: Yoshi’s Island
Neutral Stage: Final Destination

Counter Pick Stage: Frigate Orpheon
Counter Pick Stage: Rainbow Cruise
Counter Pick Stage: Delfino Plaza
Counter Pick Stage: Pokemon Stadium
Counter Pick Stage: Battleship Halberd


Guitar Hero 5

Game Mode: Quick Play
Event Type: One-Player versus One-Player (1v1)
Game Version: US Xbox 360
Game Level: Expert
Games to Win: 2 out of 3 songs
- Players may use their own guitars, wired or wireless.
- – - Any issues resulting from hardware issues, such as batteries dying, may result in a loss/disqualification.
- Winners will be determined by in-game score.
- Players either agree on a song or a official will force a selection.


DJ Hero

Game Mode: Quick Play
Event Type: One-Player versus One-Player (1v1)
Game Version: US Xbox 360
Game Level: Expert
Games to Win: 2 out of 3 songs
- Players may use their own DJ Stand.
- – - Any issues resulting from hardware issues, such as batteries dying, may result in a loss/disqualification.
- Winners will be determined by in-game score.
- Players either agree on a song or a official will force a selection.


Halo 3

Game Mode: Team Slayer
Event Type: Team/Two-Player versus Two-Player (2v2)
Game Version: US Xbox 360
Games to Win: 1 out of 1
Time Limit: 15 Minutes
Vehicle Set: No Vehicles
Primary Weapon: Battle Rifle
Shield Recharge Rate: 90%
Damage Modifier: 110%
Player Speed: 110%
Motion Tracker Mode: Off
Suicide Penalty: None
Betrayal Penalty: None
Team Changing: Not Allowed
Custom Powerup Traits, Duration: 3 Seconds
Custom Powerup Traits, Damage Resistance: Invulnerable
Custom Powerup Traits, Shield Multiplier: 3X Overshields
Custom Powerup Traits, Shield Recharge Rate: 200%
Custom Powerup Traits, Player Speed: Default
- Teams either agree on a map or an official will force a selection.
- All maps are played on the Halo 3: ODST Multiplayer game disc

Available Maps: Narrows
Available Maps: Heretic
Available Maps: The Pit

An infraction of any of these rules may lead to your team to an immediate forfeit/disqualification.
- No leaving the normal boundaries of a Map.
- No going onto the crane boxes on Amplified.
- No going onto the Carbine Towers on Heretic.
- No going onto the ledge above the windows inside the bases on Heretic.
- No going onto the high ledges on the outside of the bases on Heretic.
- No going onto the high ledges on Narrows.
- No going into the attic above the bases on The Pit.
- No grabbing/holding a flag outside of the normal boundaries of a Map.
- No use of the Elite Armor Classification.
- Players/teams/coaches may not look at an opposing Player’s TV/monitor or projected/displayed screen.
- Any perceived sign or intention of cheating.
- Ending/disconnecting a Game without an official’s permission.


Halo 3

Game Mode: Team Slayer
Event Type: Team/Four-Player versus Four-Player (4v4)
Game Version: US Xbox 360
Games to Win: 1 out of 1
Time Limit: 15 Minutes
Vehicle Set: No Vehicles
Primary Weapon: Battle Rifle
Shield Recharge Rate: 90%
Damage Modifier: 110%
Player Speed: 110%
Motion Tracker Mode: Off
Suicide Penalty: None
Betrayal Penalty: None
Team Changing: Not Allowed
Custom Powerup Traits, Duration: 3 Seconds
Custom Powerup Traits, Damage Resistance: Invulnerable
Custom Powerup Traits, Shield Multiplier: 3X Overshields
Custom Powerup Traits, Shield Recharge Rate: 200%
Custom Powerup Traits, Player Speed: Default
- Teams either agree on a map or an official will force a selection.
- All maps are played on the Halo 3: ODST Multiplayer game disc

Available Maps: Narrows
Available Maps: Heretic
Available Maps: The Pit

An infraction of any of these rules may lead to your team to an immediate forfeit/disqualification.
- No leaving the normal boundaries of a Map.
- No going onto the crane boxes on Amplified.
- No going onto the Carbine Towers on Heretic.
- No going onto the ledge above the windows inside the bases on Heretic.
- No going onto the high ledges on the outside of the bases on Heretic.
- No going onto the high ledges on Narrows.
- No going into the attic above the bases on The Pit.
- No grabbing/holding a flag outside of the normal boundaries of a Map.
- No use of the Elite Armor Classification.
- Players/teams/coaches may not look at an opposing Player’s TV/monitor or projected/displayed screen.
- Any perceived sign or intention of cheating.
- Ending/disconnecting a Game without an official’s permission.


Halo 3

Game Mode: Capture-the-Flag
Event Type: Team/Two-Player versus Two-Player (2v2)
Game Version: US Xbox 360
Games to Win: 1 out of 1
Time Limit: 30 Minutes
Vehicle Set: No Vehicles
Primary Weapon: Battle Rifle
Shield Recharge Rate: 90%
Damage Modifier: 110%
Player Speed: 110%
Motion Tracker Mode: Off
Suicide Penalty: None
Betrayal Penalty: None
Team Changing: Not Allowed
Custom Powerup Traits, Duration: 3 Seconds
Custom Powerup Traits, Damage Resistance: Invulnerable
Custom Powerup Traits, Shield Multiplier: 3X Overshields
Custom Powerup Traits, Shield Recharge Rate: 200%
Custom Powerup Traits, Player Speed: Default
Captures to Win: 5
Flag At Home to Score: Enabled
Flag Return Time: 3 Seconds
Flag Reset Time: 15 Seconds
Flag Carrier Traits, Damage Modifier: 50%
- Teams either agree on a map or an official will force a selection.
- All maps are played on the Halo 3: ODST Multiplayer game disc

Available Maps: Narrows
Available Maps: Heretic
Available Maps: The Pit

An infraction of any of these rules may lead to your team to an immediate forfeit/disqualification.
- No leaving the normal boundaries of a Map.
- No going onto the crane boxes on Amplified.
- No going onto the Carbine Towers on Heretic.
- No going onto the ledge above the windows inside the bases on Heretic.
- No going onto the high ledges on the outside of the bases on Heretic.
- No going onto the high ledges on Narrows.
- No going into the attic above the bases on The Pit.
- No grabbing/holding a flag outside of the normal boundaries of a Map.
- No use of the Elite Armor Classification.
- Players/teams/coaches may not look at an opposing Player’s TV/monitor or projected/displayed screen.
- Any perceived sign or intention of cheating.
- Ending/disconnecting a Game without an official’s permission.


Halo 3

Game Mode: Capture-the-Flag
Event Type: Team/Four-Player versus Four-Player (4v4)
Game Version: US Xbox 360
Games to Win: 1 out of 1
Time Limit: 30 Minutes
Vehicle Set: No Vehicles
Primary Weapon: Battle Rifle
Shield Recharge Rate: 90%
Damage Modifier: 110%
Player Speed: 110%
Motion Tracker Mode: Off
Suicide Penalty: None
Betrayal Penalty: None
Team Changing: Not Allowed
Custom Powerup Traits, Duration: 3 Seconds
Custom Powerup Traits, Damage Resistance: Invulnerable
Custom Powerup Traits, Shield Multiplier: 3X Overshields
Custom Powerup Traits, Shield Recharge Rate: 200%
Custom Powerup Traits, Player Speed: Default
Captures to Win: 5
Flag At Home to Score: Enabled
Flag Return Time: 3 Seconds
Flag Reset Time: 15 Seconds
Flag Carrier Traits, Damage Modifier: 50%
- Teams either agree on a map or an official will force a selection.
- All maps are played on the Halo 3: ODST Multiplayer game disc

Available Maps: Narrows
Available Maps: Heretic
Available Maps: The Pit

An infraction of any of these rules may lead to your team to an immediate forfeit/disqualification.
- No leaving the normal boundaries of a Map.
- No going onto the crane boxes on Amplified.
- No going onto the Carbine Towers on Heretic.
- No going onto the ledge above the windows inside the bases on Heretic.
- No going onto the high ledges on the outside of the bases on Heretic.
- No going onto the high ledges on Narrows.
- No going into the attic above the bases on The Pit.
- No grabbing/holding a flag outside of the normal boundaries of a Map.
- No use of the Elite Armor Classification.
- Players/teams/coaches may not look at an opposing Player’s TV/monitor or projected/displayed screen.
- Any perceived sign or intention of cheating.
- Ending/disconnecting a Game without an official’s permission.


Modern Warfare 2

Game Mode: Team Deathmatch
Event Type: Team/Four-Player versus Four-Player (4v4)
Game Version: US Xbox 360
Games to Win: 1 out of 1
Time Limit: 10 Minutes
Score Limit: 7500 Points
Number of Lives: Unlimited
Respawn Delay: None
Max Health: Normal
Health Regeneration: Normal
KillCam: Enabled
Spectating: Disabled
Wave Spawn Delay: None
Force Respawn: Enabled
Radar Always On: No
Friendly Fire: Disabled
Headshots Only: Disabled
Perks: Enabled
Killstreak Rewards: Enabled
Hardcore Mode: Disabled
3rd Person: Disabled
- Teams either agree on a map or an official will force a selection.
- Players will have 2 minutes to set up controls, custom classes, and settings.

An infraction of any of these rules may lead to your team to an immediate forfeit/disqualification.
- No leaving the normal boundaries of a Map.
- Players/teams/coaches may not look at an opposing Player’s TV/monitor or projected/displayed screen.
- Any perceived sign or intention of cheating.
- Ending/disconnecting a Game without an official’s permission.

Note:
- We will provide Xbox 360s with all weapons, attachments, perks, etc. unlocked


Modern Warfare 2

Game Mode: Search and Destroy
Event Type: Team/Four-Player versus Four-Player (4v4)
Game Version: US Xbox 360
Games to Win: 1 out of 1
Round Limit: 2.5 Minutes
Bomb Timer: 45 Seconds
Plant Time: 5 Seconds
Defuse Time: 5 Seconds
Multi Bomb: Disabled
Score Limit: 4 Points
Round Switch: Every 3 Rounds
Number of Lives: 1 Life
Respawn Delay: None
Max Health: Normal
Health Regeneration: Normal
KillCam: Enabled
Spectating: Disabled
Wave Spawn Delay: None
Force Respawn: Enabled
Radar Always On: No
Friendly Fire: Disabled
Headshots Only: Disabled
Perks: Enabled
Killstreak Rewards: Enabled
Hardcore Mode: Disabled
3rd Person: Disabled
- Teams either agree on a map or an official will force a selection.
- Players will have 2 minutes to set up controls, custom classes, and settings.

An infraction of any of these rules may lead to your team to an immediate forfeit/disqualification.
- No leaving the normal boundaries of a Map.
- Players/teams/coaches may not look at an opposing Player’s TV/monitor or projected/displayed screen.
- Any perceived sign or intention of cheating.
- Ending/disconnecting a Game without an official’s permission.

Note:
- We will provide Xbox 360s with all weapons, attachments, perks, etc. unlocked


Modern Warfare 2

Game Mode: Domination
Event Type: Team/Four-Player versus Four-Player (4v4)
Game Version: US Xbox 360
Games to Win: 1 out of 1
Time Limit: 10 Minutes
Score Limit: 200 Points
Number of Lives: Unlimited
Respawn Delay: None
Max Health: Normal
Health Regeneration: Normal
KillCam: Enabled
Spectating: Disabled
Wave Spawn Delay: None
Force Respawn: Enabled
Radar Always On: No
Friendly Fire: Disabled
Headshots Only: Disabled
Perks: Enabled
Killstreak Rewards: Enabled
Hardcore Mode: Disabled
3rd Person: Disabled
- Teams either agree on a map or an official will force a selection.
- Players will have 2 minutes to set up controls, custom classes, and settings.

An infraction of any of these rules may lead to your team to an immediate forfeit/disqualification.
- No leaving the normal boundaries of a Map.
- Players/teams/coaches may not look at an opposing Player’s TV/monitor or projected/displayed screen.
- Any perceived sign or intention of cheating.
- Ending/disconnecting a Game without an official’s permission.

Note:
- We will provide Xbox 360s with all weapons, attachments, perks, etc. unlocked